![]() Remember your tank won’t disappear, no cloaking here. You should use the instant “smoke screen” opportunity to quickly relocate to another position. When you fire you will instantly reveal yourself in a big cloud of smoke, temporarily preventing you to aim. In Simulation battles (the real mans mode) you don’t have tank indicators, so players have to spot each other visually. ![]() Thus you are forced to take hidden positions (in foliage, bushes, tall grass,etc.) near important objectives and routes, to ambush enemies and get the first shot of. The maps are much bigger and you can’t snipe over the whole map. ![]() There is no view distance, nor invisible tanks. Let’s see how standard WoT tactics translate to War Thunder:Ĭamping: You can’t camp in War Thunder, at least not in the way WoT players do. You can immediately discard everything regarding WoT-specific mechanics like “view range”, “hit points”, etc. You might even be a unicum- but most tactics won’t apply in WT. No repair kit, but you can fully repair most modules in battle.You can’t shoot on the move effectively.You can have an unlimited amount of vehicles in your garage.Your crew can be trained in all your vehicles.Shells fall- you always need to aim above your target.The lower front plate is usually a bad target, the commanders hatch as well.Flanking is hard, circling is almost impossible. ![]()
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