![]() ![]() ![]() ![]() The same goes with color schemes, I think I can do them, but that's a lot of work, I can try to do upon a request.Īll credit to the original creator, Rocktopus64 from Nexus. I'm not sure about having her helmet always closed, except for the rest or open her helmet when picking up an item, so tell me what you think. The helmet was unified, so it doesn't jump in-between vanilla and the new one during combat sprites, it's always the new one now (Vanilla was bended inwards and had straight edges, and the new one is more roundish-like). The helmet is now closed in idle and walking sprites, so you would see her face during some actions, like healing and the rest, this solves the head size problem. So I've tried to fix those problems, ending up with few solutions. I was worried about it not working because the Combat sprite has part of his pouch bounce and bend a bit but I managed to work the lines and shapes in a way where it's not really noticeable, especially against the dark background of DD. Other minor things, like, again, head size on some sprites, dark spot on the sword in idle frame, etc. Yeah it was a cool suggestion from the guy who's funding the mod. On some sprites (Picking up, Holding Banner, etc.) the helmet was inconsistent (Changing to vanilla one randomly) and waist size varied. The head was too small on idle and walking sprites. I really liked the skin, but there were a few minor problems with it: A slightly altered version of original mod by Rocktopus64 from Nexus. ![]()
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